Index / Factions & Tech

Section 05 / 30 files

Factions & Tech

Megacorps, gangs, cyberware and netrunning.

Contents

  1. Arasaka: History, Saburo and the Tower ExplainedWho Arasaka is in Cyberpunk: the Tokyo megacorp's history from the tabletop games to Edgerunners and Cyberpunk 2077, Saburo Arasaka, the Fourth Corporate War and Arasaka Tower.
  2. Militech: Arasaka's Rival, Weapons and CynosureMilitech International Armaments explained: the American arms megacorp, its war with Arasaka, its role in Edgerunners and Cyberpunk 2077, and the Phantom Liberty link.
  3. Maelstrom Gang: Chrome, Cyberpsychos and WatsonWho the Maelstrom gang is in Cyberpunk: the chrome-obsessed boostergang of Watson, its history from the tabletop to Cyberpunk 2077, its leaders and its occult side.
  4. Trauma Team: The Cyberpunk Medevac Corp and Its ComicTrauma Team International in Cyberpunk: the armed paramedic corporation's tabletop origin, its seven-minute promise, its appearances in Cyberpunk 2077 and Edgerunners, and the Dark Horse comic.
  5. MaxTac: Night City's Cyberpsycho Squad ExplainedWhat MaxTac is in Cyberpunk: the NCPD's armed unit for hunting cyberpsychos, how it differs across 2020, RED, Edgerunners and Cyberpunk 2077, and its Phantom Liberty role.
  6. Sandevistan: What It Does in Lore, Edgerunners and 2077What a Sandevistan is in Cyberpunk: the speedware implant across the tabletop games, David's in Edgerunners, and every Sandevistan model in Cyberpunk 2077.
  7. The Blackwall: DataKrash, NetWatch and Rogue AIsWhat the Blackwall is in Cyberpunk: the barrier that keeps rogue AIs off the net, how the DataKrash and Rache Bartmoss created it, and why it matters in Cyberpunk 2077 and Phantom Liberty.
  8. Netrunners: What They Do in Each Cyberpunk EditionWhat a netrunner is in Cyberpunk: how the hacker role works in Cyberpunk 2020, RED, Cyberpunk 2077 and Edgerunners, and who the famous netrunners are.
  9. Cyberpsychosis: Humanity Cost, Rules and MaxTacWhat cyberpsychosis is in Cyberpunk: how Humanity and Empathy work in the tabletop games, how Cyberpunk 2077 and Edgerunners show it, and why MaxTac exists.
  10. The Fourth Corporate War: Arasaka vs Militech, the 2023 Nuke and What Came AfterHow the Fourth Corporate War started over a bankrupt shipping firm, why Arasaka and Militech got dragged in, what happened at Arasaka Tower in August 2023, and the world it left behind.
  11. The Collapse: How the United States Fell Apart in Cyberpunk, From the Gang of Four to the Free StatesThe Collapse is the Cyberpunk backstory of the United States breaking up between 1996 and 2008: the Crash of '94, the Gang of Four, martial law, the Free States, and how it led to the NUSA.
  12. The Unification War (2069 to 2070): Why Night City Is a Free CityThe Unification War pitted the New United States against the Free States in 2069 and 2070. Who fought, why Night City sat it out, how Arasaka's arrival ended the siege, and what the Treaty of Unification left behind.
  13. Cyberpunk Nomads: Aldecaldos, Wraiths, the Seven Nations and Life on the RoadWho the nomads are in Cyberpunk: the families, clans and Seven Nations, the Aldecaldos, Jodes and Raffen Shiv, how they lived in 2020, rebuilt Night City in RED, and where they sit in Cyberpunk 2077.
  14. Braindance in Cyberpunk: What BDs Are, How Editing Works and Why XBDs KillBraindances (BDs) record and replay someone's sensations, emotions and thoughts. How they were invented, how recording and editing work, what an XBD is, and how Cyberpunk 2077 uses them, with Judy Alvarez.
  15. Cyberware 101: How Implants Work in Cyberpunk, What They Cost and Who Installs ThemHow cyberware works in Cyberpunk: what it is, who installs it (chains, clinics and ripperdocs), what it costs in money and Humanity, the four generations, and why upkeep matters.
  16. The Net in Cyberpunk: Old Net, DataKrash, NetWatch, the Blackwall and the Net of 2077How the Net works in Cyberpunk and how it changed: the Old Net of 2020, Rache Bartmoss and the DataKrash, NetWatch and the Blackwall, local NET Architectures, and the rogue AIs waiting on the other side.
  17. Kang Tao: The Smart-Gun Megacorp Behind Cyberpunk's Guided BulletsKang Tao is the Chinese weapons megacorp known for smart guns. Its history from a Taiwanese pistol maker in 2020 to a state-backed giant in 2077, its guns in Cyberpunk 2077, and its role in Edgerunners 2.
  18. Biotechnica: The Megacorp That Made Wheat Into Fuel and Feeds Night CityBiotechnica is the biotech megacorp behind CHOOH2 fuel and Night City's protein farms. Its history, Petrochem's license, the Crimson Harvest terrorists, the Red Ocher clan scandal and the Aldecaldos deal.
  19. NetWatch: Cyberpunk's Net Police, From NetCops to the BlackwallNetWatch is the London-based organization that polices the Net in Cyberpunk. Where it came from, how it works, what it did after the DataKrash, why it built the Blackwall, and how to use it in a game.
  20. Petrochem: The Texas Megacorp That Keeps the World Running on WheatPetrochem is the Dallas-based megacorp and the world's largest CHOOH2 producer. Its Parker family origins, the war with SovOil, the 2076 droughts, its alliance with Biotechnica and its tower in Night City.
  21. Tyger Claws: Night City's Yakuza-Style Gang, From Arasaka's Proxy to JapantownThe Tyger Claws are Night City's Japanese-rooted crime syndicate. Their Arasaka past, the Nakagawa dynasty, the Kimen-Gumi front, the 2067 riots that created the Mox, and what they do in Cyberpunk 2077.
  22. The Valentinos: Heywood's Gang of Saints, Gold Jewelry and Strict LoyaltyThe Valentinos are Night City's Chicano-rooted gang, based in Heywood. Their code, their saints, their business fronts, the El Norte Cartel past, the turf war with 6th Street, and their link to Jackie Welles.
  23. 6th Street: Night City's Veteran Gang That Thinks It's the Law6th Street is the military-minded Night City gang founded by war veterans. Their Militech supply line, the Heywood patrol contract, the Santo Domingo turf, the Valentinos feud and why 'justice' is a flexible word.
  24. The Animals: Night City's Juiced-Up Brawlers Who Skip the ChromeThe Animals are a Night City gang of oversized street fighters, bouncers and bodyguards who prefer hormones and nanosurgery to electronic cyberware. Packs, alphas, Juice, their Pacifica turf and their feud with the Voodoo Boys.
  25. The Voodoo Boys: Pacifica's Netrunner Gang and Their Obsession With the BlackwallThe Voodoo Boys are a secretive gang of Haitian netrunners in Night City's Pacifica district. Who they are, what they want from the Blackwall, how they make money, and what happens to them in Cyberpunk 2077.
  26. The Mox: The Self-Defense Gang Born From Lizzie's Bar and a Night City RiotThe Mox are the Night City gang that protects sex workers and outcasts. Elizabeth 'Lizzie' Borden, the 2067 riots, Lizzie's Bar, their feud with the Tyger Claws, and Judy Alvarez's place in the crew.
  27. Scavengers (Scavs): The Night City Gangs That Harvest Cyberware From the LivingScavengers, or Scavs, are the loosely organized Night City crews that kidnap and cut up people for their cyberware. How they work, what they sell, how Dogtown's Scavs differ, and how to survive them.
  28. Zetatech in Cyberpunk: Cyberware, Cyberdecks, Drones and Aerial VehiclesZetatech is the Silicon Valley corporation behind chipware, cyberdecks, drones and aircraft in the Cyberpunk universe. History from the First Corporate War, what it sells in RED and 2077, and what it means at the table.
  29. BARGHEST: Kurt Hansen's Militia and the Law of DogtownBARGHEST is the militia that runs Dogtown in Cyberpunk 2077: Phantom Liberty. Who they are, how Colonel Kurt Hansen built them out of Militech soldiers, how they make money, and what they have in the armory.
  30. Rache Bartmoss: The Netrunner Who Killed the Old NetRache Bartmoss is the legendary netrunner blamed for the 2022 DataKrash. Biography across Cyberpunk 2020 and 2077, the Demon and Bloodhound programs, his friendship with Alt Cunningham, the frozen body in the Badlands and what it means at the table.

GenreNight CityCyberpunk 2077EdgerunnersReferenceTabletop